Lore Master's Development Journal Volume 6: A Few Modifications

by Peter Chiykowski

Read Volume 1Volume 2, Volume 3, Volume 4, and Volume 5

Welcome back to the Lore Master's Development blog, where we're sharing behind-the-scenes tales from Lore Master's Deck development! In previous issues, I shared some insights about collaboration, the beta process, and the origins of the deck itself. This time, I'm going one step further to explain the context behind one major modification.

But first, some background. 

In Lore Master's Deck, there are eight core card types. The seven lore card types describe different worldbuilding components: Factions, Figures, Events, Locations, Objects, Materials, and Creatures. They all have four primary cues on one side and four secondary cues on the reverse side. Primary cues tell you what a thing is—for example, "tower," "store," and "desert" are all primary cues from the Location cards—while secondary cues offer details that make the primary cue feel more distinct.

A Figure card with Primary Cues on one side and Secondary Cues on the other.

A Figure card with primary cues on one side and secondary cues on the other.

Secondary cues can also fall into several different categories, depending on the type of card. For instance, a secondary cue could give a Figure an Agenda that tells you about something that person wants to do (like "heist an object"). It could also give that figure a Trait that tells you something about their general appearance or personality (such as "brave or reckless"). Trait is one of the more common categories of secondary cue across all seven primary card types.

And therein lies the problem. 

That eighth card type? It's a deck of adjectives. And it also used to be called Traits.

A funny full-circle moment

All that preamble is building up to this: we renamed the Trait cards.

This wasn't an easy decision. It turns out that it's a bit of a funny one, though.

We got some helpful beta feedback from a few people that it was confusing to have some secondary cues labeled as traits while also having a dedicated card type called Traits. A good point! So I did some brainstorming on alternative names.
A trait card with four cues on each side.
Both sides of the card look like this.


Trait cards featured one-word descriptors that provide an initial detail for a primary cue of another card type. For example, the Object cue "sword" might suddenly become a "PARASITIC sword." In some cases, the card was providing a trait, but in other cases, it felt more like it was putting a spin on a card.

We spent almost five days going back and forth on the question of whether the new name should be Modifier, Descriptor, or Wildcard. I could tell I was in that deep-in-the-weeds stage of overthinking, but I'm glad we put as much care into the decision as we did.

In the end, we went with Modifier. The new name avoids confusing references to other cues labeled as traits, and also highlights how these cards modify or put a new spin on other cards. Even now, Modifier continues to feel like the right decision, and the new name has helped me think about the utility of this card type in new ways.
One of my Lore Master's Deck brainstorming notebooks.
One of my Lore Master's Deck brainstorming notebooks.


But get this: a week after we decided on the name Modifier, I rediscovered my old development journals for Lore Master's Deck (from before it was even called Lore Master's Deck).

I found my earliest card-type brainstorming notes.

It turns out that I wrote down "Modifier" right at the beginning of this project and forgot.
An early concepting brainstorm that included Modifier. I cross my notes out when I transcribe them so I don't accidentally double-transcribe them later. Strongholds later turned into Locations. Resources turned into Materials. Species turned into Creatures. Artifacts turned into Objects. Modifiers turned into Traits, which turned back into Modifiers.
An early concepting brainstorm that included Modifier. I cross my notes out when I transcribe them so I don't accidentally double-transcribe them later. Strongholds later turned into Locations. Resources turned into Materials. Species turned into Creatures. Artifacts turned into Objects. Modifiers turned into Traits, which turned back into Modifiers.


It's funny how things come full circle.

Get your copy of Lore Master's Deck here, or check out our Lore Master's livestream series on YouTube if you want even more behind-the-scenes details from the deck's development! 
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